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&Korean_Hap



Joined: 16 Jan 2003
Posts: 1546
Location: Helsingborg

PostPosted: Fri Dec 23, 2005 13:15 pm    Post subject: Reply with quote

Om man kollar på Test-servern så står 2006-01-03 som releasedatum för 1.9.
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Praest[Man]
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Joined: 01 Nov 2002
Posts: 1761

PostPosted: Fri Dec 23, 2005 17:17 pm    Post subject: Reply with quote

PatroN wrote:
Rogues fick väl en jävla daggerboost i 1.5 eller 1.6 eller vad det var?


Du menar detta:
Patch 1.4 wrote:
Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the attack power contribution by the percent modifier. Our goal is to make the dagger-based Backstab/Ambush build a viable alternative to the sword/mace-based Sinister Strike build. As a side effect, fixing this bug also increased maximum critical Ambush damage beyond our intentions. After considering a variety of balance changes (including reducing the percent modifier or base damage of Ambush, or reducing the Improved Ambush talents) we decided to change the Lethality talent to no longer affect Ambush. This does not counteract the DPS increase from the bug fix as Backstab is the primary source of DPS while Ambush is a source of high, one-time damage and cannot be used as consistent DPS. After all balance changes are considered, here are some details:

(Using a Barman Shanker with 2.0 weapon speed and between 500 and 800 attack power)
* Ambush without the Lethality bonus and attack power bug fix (patch 1.4.0) causes between 4-12% more damage than - - - * Ambush with the Lethality bonus and attack power bug (patch 1.3.1).
* Backstab (patch 1.4.0) causes between 9-13% more damage than Backstab (1.3.1).


Vilket var en buggfix följt av en nerf direkt eftersom det blev för mycket.
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patte1



Joined: 19 Dec 2003
Posts: 1712

PostPosted: Fri Dec 23, 2005 21:04 pm    Post subject: Reply with quote

Praest[Man] wrote:
PatroN wrote:
Rogues fick väl en jävla daggerboost i 1.5 eller 1.6 eller vad det var?


Du menar detta:
Patch 1.4 wrote:
Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the attack power contribution by the percent modifier. Our goal is to make the dagger-based Backstab/Ambush build a viable alternative to the sword/mace-based Sinister Strike build. As a side effect, fixing this bug also increased maximum critical Ambush damage beyond our intentions. After considering a variety of balance changes (including reducing the percent modifier or base damage of Ambush, or reducing the Improved Ambush talents) we decided to change the Lethality talent to no longer affect Ambush. This does not counteract the DPS increase from the bug fix as Backstab is the primary source of DPS while Ambush is a source of high, one-time damage and cannot be used as consistent DPS. After all balance changes are considered, here are some details:

(Using a Barman Shanker with 2.0 weapon speed and between 500 and 800 attack power)
* Ambush without the Lethality bonus and attack power bug fix (patch 1.4.0) causes between 4-12% more damage than - - - * Ambush with the Lethality bonus and attack power bug (patch 1.3.1).
* Backstab (patch 1.4.0) causes between 9-13% more damage than Backstab (1.3.1).


Vilket var en buggfix följt av en nerf direkt eftersom det blev för mycket.

Dom gjorde bara så att lethiality inte gav ap till backstab eller ambush (kommer inte ihåg vilken av dem som det var)
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Praest[Man]
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Joined: 01 Nov 2002
Posts: 1761

PostPosted: Sat Dec 24, 2005 22:24 pm    Post subject: Reply with quote

PatroN wrote:
Dom gjorde bara så att lethiality inte gav ap till backstab eller ambush (kommer inte ihåg vilken av dem som det var)


Ja, de fixade så ambush inte fick bonus från lethality, vilket var en nerf eftersom det tidigare inte var från en buff utan en buggfix.
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